I paint fractals by hand to show the computers who's boss. Paintings + Drawings + Yogamats + Writing
How to be a Raver: The Powers of the Hands
JUngLEkalenderen loves the hands of skillful dj’s and anything made by hand, really. We like vinyls picked by hand at the record shop and mixed by hands on the decks.
I have written hundreds of articles on electronic music, but the ONE article that I keep jumping back to is the article on Son Kite, describing the dark side of digitalization: The loss of our physical connection to the vinyls (and the stressful implications of the endless abundance in the digital realm – you can read it here): The illusions of the big machinery.
I have also written hundreds of articles on computer games, but I have returned to one indie game in particular several times, writing articles on it in both Berlingske and Weekendavisen: The computer game ‘The Dream Machine’ (a masterpiece), built entirely by hand by two dedicated Swedes. (I will post the article at the end of this, after all the pictures).
And then there’s all the hand signs Anyone who has followed JUngLEkalenderen through the seasons (this is the fifth season) will know about its big interest in body language and hand signs.
Earlier this year, I met the writer Tine Frellesen at at social event at my yoga studio. We started talking, and it turned out she had just published a book called “Håndkraft”. Obviously a title that I was immediately very excited about.
So let’s dive back into our beloved world of hand signs, looking at it through this new lens:
Another chapter in the Håndkraft book is about speaking with your hands. An expertise area for JUngLEkalenderen.
Creating things by hand and from scratch grant us a deep partnership with the objects in our surroundings. And being active and creative with our hands prevents depression. Yes, these are quotes from Håndkraft.
Phew, this collection was hard work and my hands need to fold themselves around a warm cup of something to spoil my 20.000 finger tip receptors. The miracle of the Merkel cells, the Meissner’s corpuscles, the Ruffini endings! (Yes, it’s all in the book. Read, and re-read JUngLEkalenderen with new eyes).
See you tomorrow where things take a very surprising turn, of course.
(Here’s the short extract from my article on The Dream Machine, the hand-built (and also quite psychedelic) indie game (highly recommended)):
“Obviously you can create some really beautiful things with all our digital tools, but they are often completely soul-less with their smooth commercialized vibe. Physical objects, like a wooden spoon made carefully by hand, seems to give you so much more, because someone has spent time and put some love into making it. A commercial doesn’t give you anything, it just wants to squeeze itself into your head and take up space”.
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