Virtual reality Category

The art of dying in virtual reality

The most scary thing I have ever tried in virtual reality was a ski jump. Whauw, that felt so real. Virtual reality is an amazing tool for exploring your phobias, but the technology can also be used for many other things. The hyper focus of the VR headsets can be very useful for exploring meditation and altered […]

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Reaching the new audience (and why that’s important)

On  Nvemebr 17th 2016 I did a talk at the Player – Game-seminar at Cinemateket in Copenhagen. The talk was about my work as a gaming journalist, and I managed to squeeze in four (!!!) screenshots from Aztec Challenge (a favourite from he 80s) and three pictures of Nathan Drake (of course) – and several (true) claims that […]

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This VR game is a cosmic experience

This (below) is what the Land’s End area in San Francisco actually looks like (when you stand on halfway down the stairs, with a iPhone): Yes, I know, it looks like a magical adventure puzzle, like Myst. But Land’s End is also the name of a virtual reality game made by the magnificent studio UsTwo […]

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“The PC is the LSD of the 90s”

FINALLY I got the chance to quote Timothy Leary in one of my game reviews. Two decades ago he said “The PC is the LSD of the 90s”. I have the quote marked out with a neon yellow pen in one of my old The Face magazines from around 1992. If he only knew what […]

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Can we play grief?

These are (most of) the slides from my talk at SpilBar #29: Thank You For Playing at Cinemateket on Thursday March 30th – plus some notes and links to the games and articles I mentioned. I wrote a review of That Dragon, Cancer in Jyllands-Posten in February 2016. The game got a lot of attention from […]

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Reality is not enough

My article about virtual reality gadgets at GamesCom is in Jyllands-Posten Indblik today. In this photo, I am fighing an armoured knight with some evil medieval weapons, shortly before being eaten by a dragon. And this is where I meet the monster in the Virtualizer, wearing Oculus. You can read all about it in the […]

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